extends Node3D class_name EffectBase @export var life_time : float = 1 var life_time_now : float var is_pause : bool = false var rate : float func _ready(): life_time_now = life_time on_ready() func _process(delta): if is_pause: return life_time_now -= delta if life_time_now <= 0: queue_free() return rate = life_time_now / life_time on_process(delta) func set_pause(is_pause_set:bool): is_pause = is_pause_set on_set_pause(is_pause_set) func on_ready():pass func on_process(delta:float):pass func on_set_pause(is_pause_set:bool):pass