[gd_resource type="Resource" script_class="SkillWeaponCfg" load_steps=7 format=3 uid="uid://c4qwbcc5ut6ki"] [ext_resource type="Resource" uid="uid://by6jd5xqjml2m" path="res://config/attack/blunt_starfall_1.tres" id="1_7hju6"] [ext_resource type="Resource" uid="uid://qp5sy3u3rlpe" path="res://config/attack_box/box_high.tres" id="2_7hju6"] [ext_resource type="Script" uid="uid://dgwtu2wj5033u" path="res://script/config/skill_weapon_cfg.gd" id="3_6gc3n"] [ext_resource type="Animation" uid="uid://dh1d2vg2hd1lr" path="res://resource/skill_animation/hero01_fist_skill04.tres" id="4_7hju6"] [ext_resource type="SpriteFrames" uid="uid://cajgs8smbkjan" path="res://resource/animation/character/hero01_fist_skill01.aseprite" id="5_6gc3n"] [ext_resource type="Resource" uid="uid://c6alg8pmqfdxm" path="res://config/weapon/fist.tres" id="5_pwj34"] [resource] script = ExtResource("3_6gc3n") weapon = ExtResource("5_pwj34") action = "attack_heavy" name = "" sub_character_count = 0 skill_animation = ExtResource("4_7hju6") stance_from = 4 stance_to = 10 break_level = 3 is_charging = false attack1 = ExtResource("1_7hju6") attack1_box = ExtResource("2_7hju6") attack1_with_stop = false attack2_with_stop = false mp_cost = 0 mp_sub_cost = false free_lock = false ignore_push = true is_lock_x = true is_lock_x_move = false is_lock_x_move_sub = true range = 0.0 warn_type = 0 sprite_frames = ExtResource("5_6gc3n") animation_name = "fist_skill04"