[gd_resource type="RibbonTrailMesh" load_steps=4 format=3 uid="uid://c3hyy5yknwsfl"] [ext_resource type="Shader" uid="uid://bey68hqql2gfr" path="res://render/shader/trail.gdshader" id="1_oq8oa"] [ext_resource type="Texture2D" uid="uid://bt32dgn3mag0w" path="res://render/texture/particle/gradient/gradient5.png" id="2_u7sma"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_sawav"] render_priority = 0 shader = ExtResource("1_oq8oa") shader_parameter/tex_gradient = ExtResource("2_u7sma") [resource] material = SubResource("ShaderMaterial_sawav") size = 0.02 section_segments = 4