[gd_resource type="Resource" script_class="SkillWeaponCfg" load_steps=5 format=3 uid="uid://cyqiiar75vf87"] [ext_resource type="Resource" uid="uid://djuch6s4ycecd" path="res://config/skill_player_basic/hero01_basic_air_flash_back.tres" id="1_2dm0o"] [ext_resource type="Script" path="res://script/config/skill_weapon_cfg.gd" id="1_blorc"] [ext_resource type="Animation" uid="uid://73awn8b7c63v" path="res://resource/skill_animation/hero01_basic_air_flash.tres" id="2_sx5x4"] [ext_resource type="SpriteFrames" uid="uid://jpxh0jr8wp8g" path="res://resource/animation/character/hero01_basic.aseprite" id="3_ciqr7"] [resource] script = ExtResource("1_blorc") action = "flash" name = "" skill_animation = ExtResource("2_sx5x4") range = 0.0 free_lock = true ignore_push = true stance_from = 101 stance_to = 10 break_level = 1 is_charging = false mp_cost = 1 warn_type = 0 with_stop = false is_lock_x = true back_up_skill_cfg = ExtResource("1_2dm0o") refresh_animation = false sprite_frames = ExtResource("3_ciqr7") animation_name = "basic_air_flash"