[gd_resource type="Resource" script_class="SkillWeaponCfg" load_steps=7 format=3 uid="uid://7e4fnj5sg72s"] [ext_resource type="Resource" uid="uid://dib6g7t6p5ac2" path="res://config/attack/blunt_normal_hit.tres" id="1_k0cmy"] [ext_resource type="Resource" uid="uid://bqejjllfy03h3" path="res://config/attack_box/box_normal.tres" id="2_ixt4v"] [ext_resource type="Script" path="res://script/config/skill_weapon_cfg.gd" id="2_yc8jq"] [ext_resource type="Animation" uid="uid://t01a4jvp8srr" path="res://resource/skill_animation/hero01_fist_attack01.tres" id="3_b2pdb"] [ext_resource type="SpriteFrames" uid="uid://bhsotj76tuovy" path="res://resource/animation/character/hero01_fist_attack.aseprite" id="4_ymqrn"] [ext_resource type="Resource" uid="uid://c6alg8pmqfdxm" path="res://config/weapon/fist.tres" id="5_0ynk7"] [resource] script = ExtResource("2_yc8jq") weapon = ExtResource("5_0ynk7") action = "attack_light" name = "" skill_animation = ExtResource("3_b2pdb") range = 0.0 free_lock = false ignore_push = false attack1 = ExtResource("1_k0cmy") attack1_box = ExtResource("2_ixt4v") stance_from = 0 stance_to = 1 break_level = 3 refresh_animation = false sprite_frames = ExtResource("4_ymqrn") animation_name = "fist_attack01"