extends Area3D class_name Hitbox @export var pushbox_curve: Curve @onready var character: Character = (get_owner() as Character) var radius: float var pushbox_list: Array[Hitbox] = [] func _ready(): var collisionShape3D: CollisionShape3D = $CollisionShape3D as CollisionShape3D var shape: CylinderShape3D = collisionShape3D.shape as CylinderShape3D radius = shape.radius * scale.x func _process(delta) -> void: var speed_dir: Vector2 = character.get_status("speed_dir") as Vector2 if speed_dir.length() == 0: return var speed_down_push_rate: int = 0 var pos: Vector2 = character.pos2D() for pushbox: Hitbox in pushbox_list: var target_pos: Vector2 = pushbox.character.pos2D() var dir: Vector2 = target_pos - pos if speed_dir.dot(dir) <= 0: continue var dist: float = dir.length() if dist == 0: continue var dist_rate = clamp(dist/(radius+pushbox.radius), 0, 1) speed_down_push_rate = max(speed_down_push_rate, pushbox_curve.sample(dist_rate)) character.set_status("speed_down_push_rate", speed_down_push_rate) return func on_area_entered(area: Area3D): if area is Hitbox: pushbox_list.append(area) func on_area_exited(area: Area3D): if area is Hitbox: pushbox_list.erase(area)