[gd_scene load_steps=9 format=3 uid="uid://vnkcr04hevna"] [ext_resource type="Script" path="res://script/character/character.gd" id="1_tonbs"] [ext_resource type="Script" path="res://script/character/status.gd" id="2_txdip"] [ext_resource type="SpriteFrames" uid="uid://7swf8owxd63i" path="res://resource/animation/character/hero01_long_attack.aseprite" id="3_ibonj"] [ext_resource type="Script" path="res://script/character/move.gd" id="4_66r53"] [ext_resource type="Script" path="res://script/character/view.gd" id="4_vijjv"] [ext_resource type="Script" path="res://script/character/skill.gd" id="6_h4xqy"] [ext_resource type="AnimationLibrary" uid="uid://croik07a1qko5" path="res://resource/skill_animation_library/animation_library.tres" id="6_pakq5"] [sub_resource type="BoxShape3D" id="BoxShape3D_ty8lx"] [node name="Character" type="CharacterBody3D"] script = ExtResource("1_tonbs") [node name="Collision" type="CollisionShape3D" parent="."] unique_name_in_owner = true transform = Transform3D(0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, 0, 0, 0) shape = SubResource("BoxShape3D_ty8lx") [node name="Status" type="Node3D" parent="."] unique_name_in_owner = true script = ExtResource("2_txdip") [node name="View" type="AnimatedSprite3D" parent="."] unique_name_in_owner = true transform = Transform3D(1, 0, 0, 0, 1.414, 0, 0, 0, 1, 0, 0, 0) alpha_cut = 2 texture_filter = 0 sprite_frames = ExtResource("3_ibonj") animation = &"long_attack01" script = ExtResource("4_vijjv") metadata/_aseprite_wizard_config_ = { "layer": "", "o_ex_p": "", "o_folder": "", "o_name": "", "only_visible": true, "op_exp": false, "source": "res://arts/aseprite/character/hero01_move.aseprite" } [node name="Move" type="Node3D" parent="."] unique_name_in_owner = true script = ExtResource("4_66r53") [node name="Skill" type="AnimationPlayer" parent="."] unique_name_in_owner = true libraries = { "animation_library": ExtResource("6_pakq5") } script = ExtResource("6_h4xqy") [connection signal="animation_finished" from="View" to="View" method="_on_animation_finished"] [connection signal="animation_finished" from="Skill" to="Skill" method="_on_animation_finished"]