extends CharacterBody3D class_name Character @onready var status = (%Status as Status) @onready var view = (%View as View) @onready var collision = (%Collision) func init(id:int,cfg:CharacterCfg): status.id = id status.cfg = cfg build_view(cfg) build_battle(cfg) func build_view(cfg:CharacterCfg): var half_height = Setting.pixel_size * Setting.sprite_scale * cfg.sprite_harf_height var width = Setting.pixel_size * Setting.sprite_scale * cfg.sprite_width collision.position = Vector3(0,half_height,0) collision.scale = Vector3(width,half_height*2,width) view.position = Vector3(0,half_height,0) view.init(cfg.sprite_frames) func build_battle(cfg:CharacterCfg): status.hp = cfg.hp_max status.hp_max = cfg.hp_max status.shield = cfg.shield_max status.shield_max = cfg.shield_max