extends Node3D @onready var character_manager = (%CharacterManager as CharacterManager) func _ready(): MetSys.set_save_data() character_manager.create_character(ResourceManager.cfg_character_player,Enum.ETeam.Player,Vector3(0,1,0)) character_manager.create_character(ResourceManager.cfg_character_monster_test,Enum.ETeam.Monster,Vector3(0.5,1,0)) func _process(delta): pass