[gd_scene load_steps=6 format=3 uid="uid://io1yfgjm480t"] [ext_resource type="Script" path="res://script/effect/particle.gd" id="1_qxvm2"] [ext_resource type="Material" uid="uid://tlhcll6fyp7q" path="res://render/material/effect_hit.tres" id="2_54a52"] [ext_resource type="Material" uid="uid://bns2vfyf2qy6u" path="res://render/process_material/hit_normal.tres" id="3_1alqw"] [sub_resource type="QuadMesh" id="QuadMesh_0j7av"] [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_pcbb8"] [node name="Particle" type="Node3D"] script = ExtResource("1_qxvm2") [node name="Slash" type="GPUParticles3D" parent="."] material_override = ExtResource("2_54a52") cast_shadow = 0 emitting = false amount = 1 lifetime = 0.25 one_shot = true fixed_fps = 60 local_coords = true process_material = ExtResource("3_1alqw") draw_pass_1 = SubResource("QuadMesh_0j7av") [node name="Smoke" type="GPUParticles3D" parent="."] visible = false cast_shadow = 0 emitting = false amount = 1 lifetime = 0.25 fixed_fps = 60 local_coords = true process_material = SubResource("ParticleProcessMaterial_pcbb8") draw_pass_1 = SubResource("QuadMesh_0j7av")