[gd_scene load_steps=5 format=3 uid="uid://do7abukgd54js"] [ext_resource type="Script" path="res://addons/MetroidvaniaSystem/Scripts/RoomInstance.gd" id="1_oi7y8"] [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_fjlqr"] sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1) ground_horizon_color = Color(0.64625, 0.65575, 0.67075, 1) [sub_resource type="Sky" id="Sky_e8vi5"] sky_material = SubResource("ProceduralSkyMaterial_fjlqr") [sub_resource type="Environment" id="Environment_rksef"] background_mode = 1 sky = SubResource("Sky_e8vi5") fog_enabled = true fog_light_color = Color(0, 0, 0, 1) fog_height_density = 2.958 [node name="RoomInstance" type="Node3D"] script = ExtResource("1_oi7y8") [node name="Light" type="Node3D" parent="."] [node name="DirectionalLight3D" type="DirectionalLight3D" parent="Light"] transform = Transform3D(0.707107, -0.5, 0.5, 0, 0.707107, 0.707107, -0.707107, -0.5, 0.5, 0, 0, 0) light_energy = 0.5 shadow_enabled = true shadow_transmittance_bias = -6.454 shadow_opacity = 0.73 shadow_blur = 0.0 [node name="DirectionalLight3D2" type="DirectionalLight3D" parent="Light"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0) light_energy = 0.5 shadow_transmittance_bias = -16.0 shadow_opacity = 0.5 shadow_blur = 0.0 [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_rksef")