[gd_scene load_steps=3 format=3 uid="uid://kdji1jrwtwgs"] [ext_resource type="PackedScene" uid="uid://do7abukgd54js" path="res://addons/MetroidvaniaSystem/Nodes/RoomInstance.tscn" id="1_1kov1"] [ext_resource type="MeshLibrary" uid="uid://bhmla7vrwht8d" path="res://resource/mesh_library/mesh_library.tres" id="2_gdrhl"] [node name="Level" type="Node3D"] [node name="RoomInstance" parent="." instance=ExtResource("1_1kov1")] [node name="Light" type="Node3D" parent="."] [node name="DirectionalLight3D" type="DirectionalLight3D" parent="Light"] transform = Transform3D(0.707107, -0.5, 0.5, 0, 0.707107, 0.707107, -0.707107, -0.5, 0.5, 0, 0, 0) shadow_enabled = true shadow_transmittance_bias = -16.0 shadow_opacity = 0.5 shadow_blur = 0.0 [node name="Ground" type="CSGBox3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6.4, -1, 3.52) use_collision = true size = Vector3(12.8, 2, 7.04) [node name="GridMap" type="GridMap" parent="."] mesh_library = ExtResource("2_gdrhl") cell_size = Vector3(0.64, 0.64, 0.64) data = { "cells": PackedInt32Array(19, 7, 0) } metadata/_editor_floor_ = Vector3(0, 0, 0)