// xs_begin // author : 'ephtracy' // xs_end //===== built-in args ===== // uniform vec3 i_volume_size; // volume size [1-256] // uniform float i_color_index; // current color index [0-255] // uniform int i_num_color_sels; // number of color selections [1-255] //===== built-in functions ===== // float voxel( vec3 v ); // get voxel color index // float color_sel( float k ); // get kth selected color index // vec4 palette( float index ); // get palette color // generate a new voxel color index [0, 255] at position v ( v is at the center of voxel, such as vec3( 1.5, 2.5, 4.5 ) ) float map( vec3 v ) { const float PI = 3.1415926; v = ( v - i_volume_size * 0.5 ) / ( i_volume_size * 0.5 ); return i_color_index * step( length( v ), 1.0 ); }