extends Node3D func _ready(): MetSys.set_save_data() Global.level_mgr.init() Global.character_mgr.create_character(ResourceManager.cfg_character_player, Enum.ETeam.Player, Vector3(5, 0, 5)) Global.character_mgr.create_character(ResourceManager.cfg_character_monster_test, Enum.ETeam.Monster, Vector3(5.5, 0, 5)) func _process(delta): pass