[gd_resource type="Resource" script_class="PlayerSkillCfg" load_steps=6 format=3 uid="uid://7e4fnj5sg72s"] [ext_resource type="Resource" uid="uid://bsqk3q6mccllg" path="res://config/attack/normal_hit.tres" id="1_bu2a5"] [ext_resource type="Script" path="res://script/config/player_skill_cfg.gd" id="2_yc8jq"] [ext_resource type="Animation" uid="uid://t01a4jvp8srr" path="res://resource/skill_animation/hero01_fist_attack01.tres" id="3_b2pdb"] [ext_resource type="SpriteFrames" uid="uid://bhsotj76tuovy" path="res://resource/animation/character/hero01_fist_attack.aseprite" id="4_ymqrn"] [ext_resource type="Resource" uid="uid://c6alg8pmqfdxm" path="res://config/weapon/fist.tres" id="5_0ynk7"] [resource] script = ExtResource("2_yc8jq") weapon = ExtResource("5_0ynk7") stance_from = 0 stance_to = 1 break_level = 3 action = "attack_light" name = "" skill_animation = ExtResource("3_b2pdb") attack_list = Array[Resource("res://script/config/attack_cfg.gd")]([ExtResource("1_bu2a5")]) sub_character_list = Array[Resource("res://script/config/character_cfg.gd")]([]) free_lock = false refresh_animation = false sprite_frames = ExtResource("4_ymqrn") animation_name = "fist_attack01"