[gd_resource type="Resource" script_class="PlayerSkillCfg" load_steps=6 format=3 uid="uid://dekpkk8o6o8hk"] [ext_resource type="Resource" uid="uid://bsqk3q6mccllg" path="res://config/attack/normal_hit.tres" id="1_l5be5"] [ext_resource type="Script" path="res://script/config/player_skill_cfg.gd" id="2_fde7v"] [ext_resource type="Animation" uid="uid://c6mk8tfdpniys" path="res://resource/skill_animation/hero01_fist_attack03.tres" id="3_6rajt"] [ext_resource type="SpriteFrames" uid="uid://bhsotj76tuovy" path="res://resource/animation/character/hero01_fist_attack.aseprite" id="4_orcy6"] [ext_resource type="Resource" uid="uid://c6alg8pmqfdxm" path="res://config/weapon/fist.tres" id="5_r5lmk"] [resource] script = ExtResource("2_fde7v") weapon = ExtResource("5_r5lmk") stance_from = 2 stance_to = 3 break_level = 3 action = "attack_light" name = "" skill_animation = ExtResource("3_6rajt") attack_list = Array[Resource("res://script/config/attack_cfg.gd")]([ExtResource("1_l5be5")]) sub_character_list = Array[Resource("res://script/config/character_cfg.gd")]([]) free_lock = false refresh_animation = false sprite_frames = ExtResource("4_orcy6") animation_name = "fist_attack03"