[gd_resource type="Resource" script_class="PlayerSkillCfg" load_steps=6 format=3 uid="uid://drxg06dvcx4oj"] [ext_resource type="Resource" uid="uid://bsqk3q6mccllg" path="res://config/attack/normal_hit.tres" id="1_qfkyy"] [ext_resource type="Script" path="res://script/config/player_skill_cfg.gd" id="2_gjjhv"] [ext_resource type="Animation" uid="uid://cjfy6ia1ukyiu" path="res://resource/skill_animation/hero01_long_air_attack02.tres" id="3_76yga"] [ext_resource type="SpriteFrames" uid="uid://ce83cuqwgwwi4" path="res://resource/animation/character/hero01_long_attack.aseprite" id="4_ahm2t"] [ext_resource type="Resource" uid="uid://cy3wwalxeyro0" path="res://config/weapon/long.tres" id="5_nkec4"] [resource] script = ExtResource("2_gjjhv") weapon = ExtResource("5_nkec4") stance_from = 11 stance_to = 12 break_level = 3 action = "attack_light" name = "" skill_animation = ExtResource("3_76yga") attack_list = Array[Resource("res://script/config/attack_cfg.gd")]([ExtResource("1_qfkyy")]) free_lock = false refresh_animation = false sprite_frames = ExtResource("4_ahm2t") animation_name = "long_air_attack02"