[gd_resource type="Resource" script_class="PlayerSkillCfg" load_steps=7 format=3 uid="uid://cm7nbxogmlvp5"] [ext_resource type="Resource" uid="uid://bsqk3q6mccllg" path="res://config/attack/normal_hit.tres" id="1_nmank"] [ext_resource type="PackedScene" uid="uid://b2h4pcmlii7dg" path="res://scene/effect/particle/particle_slash_normal.tscn" id="2_kal4c"] [ext_resource type="Script" path="res://script/config/player_skill_cfg.gd" id="3_8ixmd"] [ext_resource type="Animation" uid="uid://xfuwfwtw4cna" path="res://resource/skill_animation/hero01_short_attack02.tres" id="4_mepfm"] [ext_resource type="SpriteFrames" uid="uid://cndpnxtdh37ii" path="res://resource/animation/character/hero01_short_attack.aseprite" id="5_dxfya"] [ext_resource type="Resource" uid="uid://pnhii1a83axg" path="res://config/weapon/short.tres" id="6_e44nf"] [resource] script = ExtResource("3_8ixmd") weapon = ExtResource("6_e44nf") stance_from = 1 stance_to = 2 break_level = 3 action = "attack_light" name = "" skill_animation = ExtResource("4_mepfm") attack_list = Array[Resource("res://script/config/attack_cfg.gd")]([ExtResource("1_nmank")]) attack_particle = ExtResource("2_kal4c") free_lock = false refresh_animation = false sprite_frames = ExtResource("5_dxfya") animation_name = "short_attack02"