[gd_scene load_steps=2 format=3 uid="uid://cxj65e7teugyw"] [ext_resource type="Texture2D" uid="uid://bd7kst3jrrma5" path="res://render/texture/shape/readiness_bullet.png" id="1_qpapc"] [node name="ReadinessHero" type="Decal"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.358925, 0) size = Vector3(1, 1, 1) texture_albedo = ExtResource("1_qpapc") cull_mask = 1