extends Control @onready var mp_scene = preload("res://scene/ui/item/mp_item.tscn") @onready var hp_bar = $HpBar as TextureProgressBar @onready var mp_sub_bar = $MpSubBar as TextureProgressBar @onready var mp_list = $MpList as HBoxContainer func on_hp_max_changed(value:float): hp_bar.max_value = value func on_hp_changed(value:float): hp_bar.value = value func on_mp_sub_max_changed(value:float): mp_sub_bar.max_value = value func on_mp_sub_changed(value:float): mp_sub_bar.value = value func on_mp_max_changed(value:int): for child in mp_list.get_children(): child.queue_free() for i in range(value): var mp_item = mp_scene.instantiate() as MpItemSub mp_list.add_child(mp_item) func on_mp_changed(value:int): for i in range(mp_list.get_child_count()): var mp_item = mp_list.get_child(i) as MpItemSub mp_item.set_active(i