extends Control class_name Headbar @onready var hpbar = (%HpBar as TextureProgressBar) @onready var shieldbar = (%ShieldBar as TextureProgressBar) @onready var stunbar = (%StunBar as TextureProgressBar) func _ready(): pass func _process(delta): pass func on_hp_changed(value):hpbar.value = value func on_hp_max_changed(value):hpbar.max_value = value func on_shield_changed(value):shieldbar.value = value func on_shield_max_changed(value):shieldbar.max_value = value func on_stun_changed(value):stunbar.value = value func on_stun_max_changed(value):stunbar.max_value = value