[gd_scene load_steps=4 format=3 uid="uid://he12yvtcmf87"] [sub_resource type="GDScript" id="GDScript_kxd0b"] script/source = "@tool extends Control var plugin: EditorPlugin func _enter_tree() -> void: if owner: plugin = owner.plugin func _notification(what: int) -> void: if not plugin: return if what == NOTIFICATION_THEME_CHANGED: %ValidationPanel.add_theme_stylebox_override(&\"panel\", get_theme_stylebox(&\"panel\", &\"Tree\")) func edit_settings_pressed(): plugin.get_editor_interface().edit_resource(MetSys.settings) func force_reload() -> void: MetSys.map_data = MetSys.MapData.new() MetSys.map_data.load_data() for group in MetSys.map_data.cell_groups.values(): var i: int while i < group.size(): if MetSys.map_data.get_cell_at(group[i]): i += 1 else: group.remove_at(i) func edit_database_theme() -> void: plugin.get_editor_interface().edit_resource(owner.theme) func reset_theme() -> void: %AllowReset.button_pressed = false var th: Theme = owner.theme th.set_color(&\"group_color\", &\"MetSys\", Color(Color.MEDIUM_PURPLE, 0.8)) th.set_color(&\"highlighted_room\", &\"MetSys\", Color(Color.GREEN, 0.25)) th.set_color(&\"assigned_scene\", &\"MetSys\", Color(Color.MEDIUM_SEA_GREEN, 0.8)) th.set_color(&\"border_highlight\", &\"MetSys\", Color(Color.GREEN, 0.5)) th.set_color(&\"cursor_color\", &\"MetSys\", Color.GREEN) th.set_color(&\"cursor_color_erase\", &\"MetSys\", Color.RED) th.set_color(&\"marked_collectible_room\", &\"MetSys\", Color(Color.BLUE_VIOLET, 0.75)) th.set_color(&\"foreign_marked_collectible_room\", &\"MetSys\", Color(Color.RED, 0.25)) th.set_color(&\"current_scene_room\", &\"MetSys\", Color(Color.RED, 0.5)) th.set_color(&\"room_not_assigned\", &\"MetSys\", Color.RED) th.set_color(&\"room_assigned\", &\"MetSys\", Color.WHITE) th.set_color(&\"active_custom_element\", &\"MetSys\", Color(0.1, 0.1, 1, 0.8)) th.set_color(&\"inactive_custom_element\", &\"MetSys\", Color(0, 0, 1, 0.4)) th.set_color(&\"custom_element_marker\", &\"MetSys\", Color.YELLOW) ResourceSaver.save(th) func toggle_allow_reset(button_pressed: bool) -> void: %ResetButton.disabled = not button_pressed func refresh_custom_elements() -> void: var custom_script := MetSys.settings.custom_element_script MetSys.settings.custom_element_script = null MetSys.settings.custom_element_script = custom_script MetSys.settings.custom_elements_changed.emit() func export_json() -> void: $FileDialog.popup_centered_ratio(0.6) func json_file_selected(path: String) -> void: var map_data: Dictionary var cells: Dictionary map_data[\"cells\"] = cells for cell in MetSys.map_data.cells: var cell_to_save: Dictionary cells[\"%s,%s,%s\" % [cell.x, cell.y, cell.z]] = cell_to_save var cell_data := MetSys.map_data.get_cell_at(cell) cell_to_save[\"borders\"] = cell_data.borders if cell_data.symbol > -1: cell_to_save[\"symbol\"] = cell_data.symbol if cell_data.color.a > 0: cell_to_save[\"color\"] = cell_data.color.to_html(false) if cell_data.border_colors.any(func(color: Color) -> bool: return color.a > 0): cell_to_save[\"border_colors\"] = cell_data.border_colors.map(func(color: Color) -> String: return \"000000\" if color.a == 0 else color.to_html(false)) if not cell_data.assigned_scene.is_empty(): cell_to_save[\"assigned_scene\"] = cell_data.assigned_scene var groups: Dictionary for group in MetSys.map_data.cell_groups: var group_cells: Array[Vector3i] group_cells.assign(MetSys.map_data.cell_groups[group]) if group_cells.is_empty(): continue var group_to_save: Array groups[group] = group_to_save for cell in group_cells: group_to_save.append(\"%s,%s,%s\" % [cell.x, cell.y, cell.z]) if not groups.is_empty(): map_data[\"groups\"] = groups var elements: Dictionary for element in MetSys.map_data.custom_elements: var element_to_save: Dictionary elements[\"%s,%s,%s\" % [element.x, element.y, element.z]] = element_to_save var element_data: Dictionary = MetSys.map_data.custom_elements[element] element_to_save[\"name\"] = element_data[\"name\"] element_to_save[\"size\"] = \"%s,%s\" % [element_data[\"size\"].x, element_data[\"size\"].y] if not element_data[\"data\"].is_empty(): element_to_save[\"data\"] = element_data[\"data\"] if not elements.is_empty(): map_data[\"custom_elements\"] = elements var file := FileAccess.open(path, FileAccess.WRITE) file.store_string(JSON.stringify(map_data, \"\\t\")) " [sub_resource type="StyleBoxFlat" id="StyleBoxFlat_6lvlf"] content_margin_left = 4.0 content_margin_top = 4.0 content_margin_right = 4.0 content_margin_bottom = 5.0 bg_color = Color(0.1, 0.1, 0.1, 0.6) corner_radius_top_left = 3 corner_radius_top_right = 3 corner_radius_bottom_right = 3 corner_radius_bottom_left = 3 corner_detail = 5 [sub_resource type="GDScript" id="GDScript_x20sf"] resource_name = "ValidationPlanel" script/source = "@tool extends PanelContainer enum { SUCCESS, WARNING, ERROR, INFO } var plugin: EditorPlugin var warning_color: Color var error_color: Color var success_color: Color var has_error: bool func _enter_tree() -> void: if owner: plugin = owner.plugin func _ready() -> void: if plugin: hide() func _notification(what: int) -> void: if what == NOTIFICATION_THEME_CHANGED: warning_color = get_theme_color(&\"warning_color\", &\"Editor\") error_color = get_theme_color(&\"error_color\", &\"Editor\") success_color = get_theme_color(&\"success_color\", &\"Editor\") func validate_map_data() -> void: dismiss() has_error = false var map_theme: MapTheme = MetSys.settings.theme var unused_symbols: Array[int] unused_symbols.assign(range(map_theme.symbols.size())) unused_symbols.erase(map_theme.uncollected_item_symbol) unused_symbols.erase(map_theme.collected_item_symbol) for coords in MetSys.map_data.cells: var cell_data: MetroidvaniaSystem.MapData.CellData = MetSys.map_data.cells[coords] if not MetSys.map_data.get_assigned_scene_at(coords): add_label(\"No assigned map at: %s\" % coords, WARNING) var symbol := cell_data.get_symbol() if symbol >= map_theme.symbols.size(): add_label(\"Invalid symbol (%d) at: %s\" % [symbol, coords], ERROR) else: unused_symbols.erase(symbol) for i in 4: var border := cell_data.get_border(i) if map_theme.rectangle and border >= map_theme.vertical_borders.size() + 2: add_label(\"Invalid border (%d) at: %s\" % [border, coords], ERROR) elif not map_theme.rectangle and border >= map_theme.borders.size() + 2: add_label(\"Invalid border (%d) at: %s\" % [border, coords], ERROR) elif cell_data.get_border(i) != 0: var next: Vector3i = coords + Vector3i(MetroidvaniaSystem.MapData.FWD[i].x, MetroidvaniaSystem.MapData.FWD[i].y, 0) if not MetSys.map_data.get_cell_at(next): add_label(\"Passage to nowhere at: %s\" % coords, WARNING) for symbol in unused_symbols: add_label(\"Potentially unused symbol: %d\" % symbol, WARNING) if not has_error: add_label(\"Map data is valid.\", SUCCESS) func validate_map_theme() -> void: dismiss() has_error = false var map_theme: MapTheme = MetSys.settings.theme if map_theme.center_texture: add_label(\"Cell Shape: %s\" % (\"Rectangle\" if map_theme.rectangle else \"Square\"), INFO) add_label(\"Base Cell Size: %s\" % map_theme.center_texture.get_size(), INFO) else: add_label(\"Theme is missing center texture. Map can't be drawn.\", ERROR) return if map_theme.is_unicorner(): add_label(\"Uses unified corners.\", INFO) if map_theme.empty_space_texture and map_theme.empty_space_texture.get_size() != map_theme.center_texture.get_size(): add_label(\"Size mismatch between empty texture (%s) and center texture.\" % map_theme.empty_space_texture.get_size(), ERROR) if map_theme.rectangle: if map_theme.vertical_borders.size() != map_theme.horizontal_borders.size(): add_label(\"Number of horizontal and vertical borders do not match.\", ERROR) check_vertical_border_texture(map_theme.vertical_wall, \"Vertical wall texture\") check_vertical_border_texture(map_theme.vertical_passage, \"Vertical passage texture\") for i in map_theme.vertical_borders.size(): var texture: Texture2D = map_theme.vertical_borders[i] check_vertical_border_texture(texture, \"Vertical border texture at index %d\" % i) check_horizontal_border_texture(map_theme.horizontal_wall, \"Horizontal wall texture\") check_horizontal_border_texture(map_theme.horizontal_passage, \"Horizontal passage texture\") for i in map_theme.horizontal_borders.size(): var texture: Texture2D = map_theme.horizontal_borders[i] check_horizontal_border_texture(texture, \"Horizontal border texture at index %d\" % i) else: check_vertical_border_texture(map_theme.wall, \"Wall texture\") check_vertical_border_texture(map_theme.passage, \"Passage texture\") for i in map_theme.borders.size(): var texture: Texture2D = map_theme.borders[i] check_vertical_border_texture(texture, \"Border texture at index %d\" % i) if map_theme.uncollected_item_symbol >= map_theme.symbols.size(): add_label(\"Uncollected item symbol index is greater than number of available symbols.\", ERROR) if map_theme.collected_item_symbol >= map_theme.symbols.size(): add_label(\"Collected item symbol index is greater than number of available symbols.\", ERROR) for i in map_theme.symbols.size(): check_symbol_texture(map_theme.symbols[i], \"Symbol %d texture\" % i) if map_theme.use_shared_borders: check_corner_texture(map_theme.u_corner, \"U corner texture\") check_corner_texture(map_theme.l_corner, \"L corner texture\") check_corner_texture(map_theme.t_corner, \"T corner texture\") check_corner_texture(map_theme.cross_corner, \"Cross corner texture\") else: check_corner_texture(map_theme.inner_corner, \"Inner corner texture\") check_corner_texture(map_theme.outer_corner, \"Outer corner texture\") if map_theme.player_location_scene: var test := map_theme.player_location_scene.instantiate() test.queue_free() if not test is Node2D: add_label(\"Player location scene is not a Node2D.\", ERROR) else: add_label(\"Missing player location scene. Player location can't be displayed using built-in methods.\", WARNING) if not has_error: add_label(\"Theme is valid.\", SUCCESS) func check_vertical_border_texture(texture: Texture2D, texture_name: String): if texture: var map_theme: MapTheme = MetSys.settings.theme if texture.get_height() != map_theme.center_texture.get_height(): add_label(\"%s has invalid height (%d). It should be vertical, oriented towards the right side and match the height of the center texture.\" % [texture_name, texture.get_height()], ERROR) elif texture.get_width() > map_theme.center_texture.get_width() / 2: add_label(\"%s is wider than half of the center texture. It may cause overlaps.\" % texture_name, WARNING) else: add_label(\"%s is empty.\" % texture_name, ERROR) func check_horizontal_border_texture(texture: Texture2D, texture_name: String): if texture: var map_theme: MapTheme = MetSys.settings.theme if texture.get_height() != map_theme.center_texture.get_width(): add_label(\"%s has invalid height (%d). It should be vertical, oriented towards the right side and height should match the width of the center texture.\" % [texture_name, texture.get_height()], ERROR) elif texture.get_width() > map_theme.center_texture.get_height() / 2: add_label(\"%s is wider than half of the height of the center texture. It may cause overlaps.\" % texture_name, WARNING) else: add_label(\"%s is empty.\" % texture_name, ERROR) func check_symbol_texture(texture: Texture2D, texture_name: String): if texture: var map_theme: MapTheme = MetSys.settings.theme if texture.get_width() > map_theme.center_texture.get_width() or texture.get_height() > map_theme.center_texture.get_height(): add_label(\"%s is bigger than center texture. It will stick out of cells.\" % texture_name, WARNING) else: add_label(\"%s is empty.\" % texture_name, ERROR) func check_corner_texture(texture: Texture2D, texture_name: String): if texture: var map_theme: MapTheme = MetSys.settings.theme if texture.get_width() > map_theme.center_texture.get_width() / 2 or texture.get_height() > map_theme.center_texture.get_height() / 2: add_label(\"%s is bigger than half of the center texture. It may cause overlaps.\" % texture_name, WARNING) else: add_label(\"%s is empty.\" % texture_name, ERROR) func add_label(text: String, type: int): show() var label := Label.new() label.autowrap_mode = TextServer.AUTOWRAP_WORD label.text = \"• \" + text match type: SUCCESS: label.modulate = success_color WARNING: label.modulate = warning_color ERROR: label.modulate = error_color has_error = true %Output.add_child(label) func dismiss() -> void: if not visible: return for node in %Output.get_children(): node.queue_free() hide() " [node name="Manage" type="MarginContainer"] anchors_preset = 13 anchor_left = 0.5 anchor_right = 0.5 anchor_bottom = 1.0 offset_left = -200.0 offset_right = 200.0 grow_horizontal = 2 grow_vertical = 2 size_flags_vertical = 3 theme_override_constants/margin_top = 32 script = SubResource("GDScript_kxd0b") [node name="VBoxContainer" type="VBoxContainer" parent="."] custom_minimum_size = Vector2(400, 0) layout_mode = 2 size_flags_horizontal = 4 [node name="VBoxContainer" type="VBoxContainer" parent="VBoxContainer"] layout_mode = 2 size_flags_horizontal = 4 [node name="Button" type="Button" parent="VBoxContainer/VBoxContainer"] layout_mode = 2 text = "一般设置" [node name="Button6" type="Button" parent="VBoxContainer/VBoxContainer"] layout_mode = 2 text = "刷新默认元素" [node name="Button2" type="Button" parent="VBoxContainer/VBoxContainer"] layout_mode = 2 text = "重新加载并清理地图数据" [node name="HSeparator3" type="HSeparator" parent="VBoxContainer/VBoxContainer"] layout_mode = 2 [node name="Button4" type="Button" parent="VBoxContainer/VBoxContainer"] layout_mode = 2 text = "校验地图数据" [node name="Button5" type="Button" parent="VBoxContainer/VBoxContainer"] layout_mode = 2 text = "校验地图主题" [node name="Button7" type="Button" parent="VBoxContainer/VBoxContainer"] layout_mode = 2 text = "导出地图数据为JSON" [node name="HSeparator" type="HSeparator" parent="VBoxContainer/VBoxContainer"] layout_mode = 2 [node name="Button3" type="Button" parent="VBoxContainer/VBoxContainer"] layout_mode = 2 text = "编辑数据库主题" [node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer/VBoxContainer"] layout_mode = 2 [node name="AllowReset" type="CheckBox" parent="VBoxContainer/VBoxContainer/HBoxContainer"] unique_name_in_owner = true layout_mode = 2 [node name="ResetButton" type="Button" parent="VBoxContainer/VBoxContainer/HBoxContainer"] unique_name_in_owner = true layout_mode = 2 size_flags_horizontal = 3 disabled = true text = "重置数据库主题" [node name="HSeparator2" type="HSeparator" parent="VBoxContainer/VBoxContainer"] layout_mode = 2 [node name="ValidationPanel" type="PanelContainer" parent="VBoxContainer"] unique_name_in_owner = true layout_mode = 2 size_flags_vertical = 3 theme_override_styles/panel = SubResource("StyleBoxFlat_6lvlf") script = SubResource("GDScript_x20sf") [node name="VBoxContainer" type="VBoxContainer" parent="VBoxContainer/ValidationPanel"] layout_mode = 2 [node name="Label" type="Label" parent="VBoxContainer/ValidationPanel/VBoxContainer"] layout_mode = 2 text = "校验结果" horizontal_alignment = 1 [node name="ScrollContainer" type="ScrollContainer" parent="VBoxContainer/ValidationPanel/VBoxContainer"] layout_mode = 2 size_flags_vertical = 3 [node name="Output" type="VBoxContainer" parent="VBoxContainer/ValidationPanel/VBoxContainer/ScrollContainer"] unique_name_in_owner = true layout_mode = 2 size_flags_horizontal = 3 size_flags_vertical = 3 [node name="Button" type="Button" parent="VBoxContainer/ValidationPanel/VBoxContainer"] layout_mode = 2 size_flags_horizontal = 4 text = "关闭" [node name="FileDialog" type="FileDialog" parent="."] size = Vector2i(483, 162) access = 2 filters = PackedStringArray("*.json") [connection signal="pressed" from="VBoxContainer/VBoxContainer/Button" to="." method="edit_settings_pressed"] [connection signal="pressed" from="VBoxContainer/VBoxContainer/Button6" to="." method="refresh_custom_elements"] [connection signal="pressed" from="VBoxContainer/VBoxContainer/Button2" to="." method="force_reload"] [connection signal="pressed" from="VBoxContainer/VBoxContainer/Button4" to="VBoxContainer/ValidationPanel" method="validate_map_data"] [connection signal="pressed" from="VBoxContainer/VBoxContainer/Button5" to="VBoxContainer/ValidationPanel" method="validate_map_theme"] [connection signal="pressed" from="VBoxContainer/VBoxContainer/Button7" to="." method="export_json"] [connection signal="pressed" from="VBoxContainer/VBoxContainer/Button3" to="." method="edit_database_theme"] [connection signal="toggled" from="VBoxContainer/VBoxContainer/HBoxContainer/AllowReset" to="." method="toggle_allow_reset"] [connection signal="pressed" from="VBoxContainer/VBoxContainer/HBoxContainer/ResetButton" to="." method="reset_theme"] [connection signal="pressed" from="VBoxContainer/ValidationPanel/VBoxContainer/Button" to="VBoxContainer/ValidationPanel" method="dismiss"] [connection signal="file_selected" from="FileDialog" to="." method="json_file_selected"]