@tool extends "res://addons/MetroidvaniaSystem/Scripts/MapView.gd" enum {MODE_LAYOUT = 1, MODE_ROOM_SYMBOL, MODE_ROOM_COLOR, MODE_ROOM_GROUP, MODE_BORDER_TYPE, MODE_BORDER_COLOR, MODE_MAP} @export var mode_group: ButtonGroup var theme_cache: Dictionary var room_under_cursor: MetroidvaniaSystem.MapData.CellData var current_hovered_item: Control var extra_draw: Callable func _ready() -> void: if not plugin: return super() plugin.scene_changed.connect(map_overlay.queue_redraw.unbind(1)) MetSys.map_updated.connect(map.queue_redraw) func _notification(what: int) -> void: if what == NOTIFICATION_THEME_CHANGED: theme_cache.marked_collectible_room = get_theme_color(&"marked_collectible_room", &"MetSys") theme_cache.foreign_marked_collectible_room = get_theme_color(&"foreign_marked_collectible_room", &"MetSys") theme_cache.current_scene_room = get_theme_color(&"current_scene_room", &"MetSys") theme_cache.cursor_color = get_theme_color(&"cursor_color", &"MetSys") theme_cache.room_not_assigned = get_theme_color(&"room_not_assigned", &"MetSys") theme_cache.room_assigned = get_theme_color(&"room_assigned", &"MetSys") func _on_item_hover(item: Control): item.mouse_exited.connect(_on_item_unhover.bind(item)) current_hovered_item = item map_overlay.queue_redraw() func _on_item_unhover(item: Control): item.mouse_exited.disconnect(_on_item_unhover) if item == current_hovered_item: current_hovered_item = null map_overlay.queue_redraw() func _update_status_label(): status_label.show() status_label.modulate = Color.WHITE if room_under_cursor and not room_under_cursor.assigned_scene.is_empty(): status_label.text = str(get_cursor_pos(), " ", room_under_cursor.assigned_scene) else: if room_under_cursor: status_label.modulate = Color.RED status_label.text = str(get_cursor_pos()) func _on_overlay_input(event: InputEvent) -> void: super(event) if event is InputEventMouseMotion: var cursor := get_cursor_pos() room_under_cursor = MetSys.map_data.get_cell_at(Vector3i(cursor.x, cursor.y, current_layer)) if event is InputEventMouseButton: if event.button_index == MOUSE_BUTTON_LEFT: if event.pressed and room_under_cursor and not room_under_cursor.assigned_scene.is_empty(): plugin.get_editor_interface().open_scene_from_path(MetSys.settings.map_root_folder.path_join(room_under_cursor.assigned_scene)) func _on_overlay_draw() -> void: if not plugin: return super() var mouse := get_cursor_pos() if map_overlay.cursor_inside: map_overlay.draw_rect(Rect2(Vector2(mouse + map_offset) * MetSys.CELL_SIZE, MetSys.CELL_SIZE), theme_cache.cursor_color, false, 2) if get_tree().edited_scene_root and get_tree().edited_scene_root.scene_file_path.begins_with(MetSys.settings.map_root_folder): var current_scene := get_tree().edited_scene_root.scene_file_path.trim_prefix(MetSys.settings.map_root_folder) for coords in MetSys.map_data.get_cells_assigned_to(current_scene): if coords.z != current_layer: break map_overlay.draw_rect(Rect2(Vector2(coords.x + map_offset.x, coords.y + map_offset.y) * MetSys.CELL_SIZE, MetSys.CELL_SIZE), theme_cache.current_scene_room) if current_hovered_item: var data: Dictionary = current_hovered_item.get_meta(&"data") if "coords" in data: var coords: Vector3i = data.coords map_overlay.draw_rect(Rect2(Vector2(coords.x + map_offset.x, coords.y + map_offset.y) * MetSys.CELL_SIZE, MetSys.CELL_SIZE), theme_cache.marked_collectible_room if coords.z == current_layer else theme_cache.foreign_marked_collectible_room) else: for coords in MetSys.map_data.get_cells_assigned_to(data.map): if coords.z != current_layer: break map_overlay.draw_rect(Rect2(Vector2(coords.x + map_offset.x, coords.y + map_offset.y) * MetSys.CELL_SIZE, MetSys.CELL_SIZE), theme_cache.marked_collectible_room) break if extra_draw.is_valid(): extra_draw.call(map_overlay) func toggle_mapped(toggled_on: bool) -> void: force_mapped = toggled_on map.queue_redraw()