extends Node2D var offset: Vector2 var exact: bool func _ready() -> void: exact = MetSys.settings.theme.show_exact_player_location func _notification(what: int) -> void: if what == NOTIFICATION_VISIBILITY_CHANGED: if is_visible_in_tree(): process_mode = Node.PROCESS_MODE_INHERIT else: process_mode = Node.PROCESS_MODE_DISABLED func _process(delta: float) -> void: var last_player_position_2d := Vector2(MetSys.last_player_position.x, MetSys.last_player_position.y) var player_position := last_player_position_2d * MetSys.CELL_SIZE + MetSys.CELL_SIZE / 2 if exact: player_position += (MetSys.exact_player_position / MetSys.settings.in_game_cell_size).posmod(1) * MetSys.CELL_SIZE - MetSys.CELL_SIZE * 0.5 position = player_position + offset