extends Node3D #==scene== var scene_character: PackedScene = load("res://scene/character/character.tscn") var scene_player: PackedScene = load("res://scene/character/player.tscn") var scene_monster: PackedScene = load("res://scene/character/monster.tscn") var scene_bullet: PackedScene = load("res://scene/character/bullet.tscn") var scene_soul: PackedScene = load("res://scene/character/soul.tscn") #==material== var material_character: Material = load("res://render/material/character.tres") as Material var material_character_sub: Material = load("res://render/material/character_sub.tres") as Material #==effect== var particle_hit_sharp: PackedScene = load("res://scene/effect/particle/particle_hit_sharp.tscn") var particle_hit_blunt: PackedScene = load("res://scene/effect/particle/particle_hit_blunt.tscn") var particle_hit_ground: PackedScene = load("res://scene/effect/particle/particle_hit_ground.tscn") var particle_debug_box: PackedScene = load("res://scene/effect/particle/particle_debug_box.tscn") var particle_debug_cylinder: PackedScene = load("res://scene/effect/particle/particle_debug_cylinder.tscn") #==config== #character var cfg_character_player: CharacterCfg = load("res://config/character/hero01.tres") as CharacterCfg var cfg_character_monster_test1: CharacterCfg = load("res://config/character/monster01.tres") as CharacterCfg var cfg_character_monster_test2: CharacterCfg = load("res://config/character/monster02.tres") as CharacterCfg var cfg_character_monster_test3: CharacterCfg = load("res://config/character/monster03.tres") as CharacterCfg #attack var cfg_attack_normal: AttackCfg = load("res://config/attack/sharp_normal_hit.tres") as AttackCfg var cfg_attack_box_normal: AttackCfg = load("res://config/attack_box/circle_normal.tres") as AttackCfg var cfg_attack_rebound: AttackCfg = load("res://config/attack/rebound.tres") as AttackCfg