[gd_resource type="Resource" script_class="SkillPlayerCfg" load_steps=6 format=3 uid="uid://dkxgra6y2u30l"] [ext_resource type="Resource" uid="uid://bsqk3q6mccllg" path="res://config/attack/sharp_normal_hit.tres" id="1_h0ykq"] [ext_resource type="Script" path="res://script/config/player_skill_cfg.gd" id="2_mje6b"] [ext_resource type="Animation" uid="uid://dxgqn5fa7aokj" path="res://resource/skill_animation/hero01_fist_air_skill01.tres" id="3_q461t"] [ext_resource type="SpriteFrames" uid="uid://cajgs8smbkjan" path="res://resource/animation/character/hero01_fist_skill01.aseprite" id="4_seudu"] [ext_resource type="Resource" uid="uid://c6alg8pmqfdxm" path="res://config/weapon/fist.tres" id="5_70pp4"] [resource] script = ExtResource("2_mje6b") weapon = ExtResource("5_70pp4") stance_from = 10 stance_to = 0 break_level = 3 action = "attack_heavy" name = "" skill_animation = ExtResource("3_q461t") attack_list = Array[Resource("res://script/config/attack_cfg.gd")]([ExtResource("1_h0ykq")]) sub_character_list = Array[Resource("res://script/config/character_cfg.gd")]([]) free_lock = false refresh_animation = false sprite_frames = ExtResource("4_seudu") animation_name = "fist_air_skill01"