[gd_resource type="Resource" script_class="SkillPlayerCfg" load_steps=6 format=3 uid="uid://bsdspblvefgpv"] [ext_resource type="Resource" uid="uid://bsqk3q6mccllg" path="res://config/attack/sharp_normal_hit.tres" id="1_mxlqc"] [ext_resource type="Script" path="res://script/config/player_skill_cfg.gd" id="2_hh5ph"] [ext_resource type="Animation" uid="uid://p8l0puqxrkwh" path="res://resource/skill_animation/hero01_long_air_attack01.tres" id="3_3pp8a"] [ext_resource type="SpriteFrames" uid="uid://ce83cuqwgwwi4" path="res://resource/animation/character/hero01_long_attack.aseprite" id="4_q0bln"] [ext_resource type="Resource" uid="uid://cy3wwalxeyro0" path="res://config/weapon/long.tres" id="5_s1k6m"] [resource] script = ExtResource("2_hh5ph") weapon = ExtResource("5_s1k6m") stance_from = 10 stance_to = 11 break_level = 3 action = "attack_light" name = "" skill_animation = ExtResource("3_3pp8a") attack_list = Array[Resource("res://script/config/attack_cfg.gd")]([ExtResource("1_mxlqc")]) sub_character_list = Array[Resource("res://script/config/character_cfg.gd")]([]) free_lock = false refresh_animation = false sprite_frames = ExtResource("4_q0bln") animation_name = "long_air_attack01"