[gd_resource type="Resource" script_class="SkillPlayerCfg" load_steps=6 format=3 uid="uid://c8l7h74abqlhb"] [ext_resource type="Resource" uid="uid://rqjggte0qh84" path="res://config/attack/sharp_mid_hit_down.tres" id="1_gddcp"] [ext_resource type="Script" path="res://script/config/player_skill_cfg.gd" id="2_0x7hh"] [ext_resource type="Animation" uid="uid://bh5s2t3cbobpp" path="res://resource/skill_animation/hero01_long_air_attack03.tres" id="3_1erk8"] [ext_resource type="SpriteFrames" uid="uid://ce83cuqwgwwi4" path="res://resource/animation/character/hero01_long_attack.aseprite" id="4_wrd60"] [ext_resource type="Resource" uid="uid://cy3wwalxeyro0" path="res://config/weapon/long.tres" id="5_u3vas"] [resource] script = ExtResource("2_0x7hh") weapon = ExtResource("5_u3vas") stance_from = 12 stance_to = 13 break_level = 3 action = "attack_light" name = "" skill_animation = ExtResource("3_1erk8") attack_list = Array[Resource("res://script/config/attack_cfg.gd")]([ExtResource("1_gddcp")]) sub_character_list = Array[Resource("res://script/config/character_cfg.gd")]([]) free_lock = false refresh_animation = false sprite_frames = ExtResource("4_wrd60") animation_name = "long_air_attack03"