extends Control class_name WeaponItemSub func set_texture(value:Texture2D): $WeaponIcon.texture = value func update_alpha(alpha_from:float,alpha_to:float,rate:float): var alpha = lerp(alpha_from,alpha_to,rate) $WeaponIcon.modulate = Color(1,1,1,alpha) $WeaponSlot.modulate = Color(1,1,1,alpha)