[gd_resource type="Resource" script_class="SkillCfg" load_steps=6 format=3 uid="uid://b62nw6qww2qxq"] [ext_resource type="Resource" uid="uid://bv4uoey1liqoq" path="res://config/attack/sharp_heavy_hit_blow.tres" id="1_idhfy"] [ext_resource type="Resource" uid="uid://diedb7vw7eyxp" path="res://config/attack_box/box_mid.tres" id="2_rmdjw"] [ext_resource type="Script" uid="uid://ch4gg7uuu2e2t" path="res://script/config/skill_cfg.gd" id="3_qlpem"] [ext_resource type="Animation" uid="uid://dyyt3nsvoye62" path="res://resource/skill_animation/monster03_slash01.tres" id="4_xr54j"] [ext_resource type="SpriteFrames" uid="uid://bac4ype7w4wr7" path="res://resource/animation/character/monster03_skill.aseprite" id="5_30t6c"] [resource] script = ExtResource("3_qlpem") name = "" sub_character_count = 0 skill_animation = ExtResource("4_xr54j") stance_from = 100 stance_to = 0 break_level = 3 is_charging = false attack1 = ExtResource("1_idhfy") attack1_box = ExtResource("2_rmdjw") attack1_with_stop = false attack2_with_stop = false mp_cost = 0 mp_sub_cost = false free_lock = false ignore_push = false is_lock_x = true is_lock_x_move = false range = 1.0 warn_type = 1 sprite_frames = ExtResource("5_30t6c") animation_name = "skill01"