[gd_resource type="Resource" script_class="SkillWeaponCfg" load_steps=4 format=3 uid="uid://cyqiiar75vf87"] [ext_resource type="Script" uid="uid://dgwtu2wj5033u" path="res://script/config/skill_weapon_cfg.gd" id="1_blorc"] [ext_resource type="Animation" uid="uid://73awn8b7c63v" path="res://resource/skill_animation/hero01_basic_air_flash.tres" id="2_sx5x4"] [ext_resource type="SpriteFrames" uid="uid://jpxh0jr8wp8g" path="res://resource/animation/character/hero01_basic.aseprite" id="3_ciqr7"] [resource] script = ExtResource("1_blorc") action = "flash" name = "" sub_character_count = 0 skill_animation = ExtResource("2_sx5x4") stance_from = 101 stance_to = 10 break_level = 0 is_charging = false attack1_with_stop = false attack2_with_stop = false mp_cost = 0 mp_sub_cost = false free_lock = true ignore_push = true is_lock_x = false is_lock_x_move = false range = 0.0 warn_type = 0 sprite_frames = ExtResource("3_ciqr7") animation_name = "basic_air_flash"