[gd_resource type="Resource" script_class="SkillWeaponCfg" load_steps=6 format=3 uid="uid://cu73c3osx40k2"] [ext_resource type="Resource" uid="uid://dfjtcdh13vohe" path="res://config/attack/blunt_normal_hit_up_back.tres" id="1_f41cj"] [ext_resource type="Resource" uid="uid://dq3pnbyfx4irr" path="res://config/attack_box/circle_foot.tres" id="2_bmi1a"] [ext_resource type="Script" uid="uid://dgwtu2wj5033u" path="res://script/config/skill_weapon_cfg.gd" id="5_j7ual"] [ext_resource type="Animation" uid="uid://cpda46s7n6mar" path="res://resource/skill_animation/hero01_fist_air_skill02.tres" id="6_le53b"] [ext_resource type="Resource" uid="uid://c6alg8pmqfdxm" path="res://config/weapon/fist.tres" id="7_cmht3"] [resource] script = ExtResource("5_j7ual") weapon = ExtResource("7_cmht3") action = "attack_light" name = "" sub_character_count = 0 skill_animation = ExtResource("6_le53b") stance_from = 53 stance_to = 10 break_level = 3 is_charging = false attack1 = ExtResource("1_f41cj") attack1_box = ExtResource("2_bmi1a") attack1_with_stop = false attack2_with_stop = false mp_cost = 0 mp_sub_cost = false free_lock = false ignore_push = true is_lock_x = true is_lock_x_move = false range = 0.0 warn_type = 0 animation_name = "fist_skill_special01"