[gd_resource type="Resource" script_class="SkillWeaponCfg" load_steps=6 format=3 uid="uid://b705py5rht5i3"] [ext_resource type="Resource" uid="uid://bnqnw10v7kude" path="res://config/attack/sharp_normal_hit_down.tres" id="1_iyjil"] [ext_resource type="Script" uid="uid://dgwtu2wj5033u" path="res://script/config/skill_weapon_cfg.gd" id="2_0x7hh"] [ext_resource type="Resource" uid="uid://bqejjllfy03h3" path="res://config/attack_box/box_normal.tres" id="2_rpr7r"] [ext_resource type="Animation" uid="uid://bh5s2t3cbobpp" path="res://resource/skill_animation/hero01_long_air_attack03.tres" id="3_1erk8"] [ext_resource type="Resource" uid="uid://cy3wwalxeyro0" path="res://config/weapon/long.tres" id="5_u3vas"] [resource] script = ExtResource("2_0x7hh") weapon = ExtResource("5_u3vas") action = "attack_light" name = "" sub_character_count = 0 skill_animation = ExtResource("3_1erk8") stance_from = 12 stance_to = 3 break_level = 3 is_charging = false attack1 = ExtResource("1_iyjil") attack1_box = ExtResource("2_rpr7r") attack1_with_stop = false attack2_with_stop = false mp_cost = 0 mp_sub_cost = false free_lock = false ignore_push = false is_lock_x = true is_lock_x_move = false range = 0.0 warn_type = 0 animation_name = ""