[gd_resource type="Resource" script_class="SkillWeaponCfg" load_steps=6 format=3 uid="uid://0n2jnkdrwa2l"] [ext_resource type="Resource" uid="uid://bwe8xlgfhx1gl" path="res://config/attack/blunt_heavy_hit_blow.tres" id="1_5lwhl"] [ext_resource type="Resource" uid="uid://bqejjllfy03h3" path="res://config/attack_box/box_normal.tres" id="2_g7bbg"] [ext_resource type="Script" uid="uid://dgwtu2wj5033u" path="res://script/config/skill_weapon_cfg.gd" id="2_ym7q1"] [ext_resource type="Animation" uid="uid://b2xdmgnem1h4g" path="res://resource/skill_animation/hero01_fist_attack05.tres" id="3_dbjmb"] [ext_resource type="Resource" uid="uid://c6alg8pmqfdxm" path="res://config/weapon/fist.tres" id="5_en30r"] [resource] script = ExtResource("2_ym7q1") weapon = ExtResource("5_en30r") action = "attack_light" name = "" skill_animation = ExtResource("3_dbjmb") stance_from = 4 stance_to = 5 break_level = 3 is_charging = false attack1 = ExtResource("1_5lwhl") attack1_box = ExtResource("2_g7bbg") attack1_with_stop = true attack2_with_stop = false mp_cost = 0 mp_sub_cost = false free_lock = false ignore_push = false is_lock_x = true is_lock_x_move = false range = 0.0 warn_type = 0 animation_name = "fist_attack05"