extends Node3D class_name EffectBase @export var lifetime : float = 1 var lifetime_now : float var is_pause : bool = false var rate : float func _ready(): lifetime_now = lifetime on_ready() func _process(delta): if is_pause: return lifetime_now -= delta if lifetime_now <= 0: queue_free() return rate = lifetime_now / lifetime on_process(delta) func set_pause(is_pause_set:bool): is_pause = is_pause_set on_set_pause(is_pause_set) func on_ready():pass func on_process(delta:float):pass func on_set_pause(is_pause_set:bool):pass