extends Control @onready var animation = $AnimationPlayer as AnimationPlayer @onready var camera: CameraManager = Global.camera_mgr var target : Character func _ready(): visible = false animation.play("rotate") func _process(delta): if target: position = camera.get_screen_pos(target.ui_pos_center()) func on_target_changed(target_id:int): target = Global.character_mgr.get_character(target_id) visible = target != null