[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://ceodb7ngwke05"] [ext_resource type="Shader" uid="uid://cpaansgv0b4by" path="res://render/shader/level_ray.gdshader" id="1_l14pe"] [resource] render_priority = 0 shader = ExtResource("1_l14pe") shader_parameter/angle = -0.3 shader_parameter/position = -0.2 shader_parameter/spread = 0.593 shader_parameter/cutoff = 0.1 shader_parameter/falloff = 0.2 shader_parameter/edge_fade = 0.493 shader_parameter/speed = 2.0 shader_parameter/ray1_density = 8.0 shader_parameter/ray2_density = 30.0 shader_parameter/ray2_intensity = 0.457 shader_parameter/color = Color(1, 0.87451, 0.701961, 0.8) shader_parameter/hdr = true shader_parameter/seed = 5.0