[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://dn4ao1jmb7ea6"] [ext_resource type="Shader" path="res://render/shader/grid_block.gdshader" id="1_0sxqg"] [resource] render_priority = 0 shader = ExtResource("1_0sxqg") shader_parameter/target_position = Vector3(0, 1.28, 1) shader_parameter/pixel_size = Vector2(0.02, 0.02)