[gd_resource type="Resource" script_class="SkillWeaponCfg" load_steps=6 format=3 uid="uid://b705py5rht5i3"] [ext_resource type="Resource" uid="uid://dj7tchh0202t2" path="res://config/attack/sharp_mid_hit_down.tres" id="1_11m12"] [ext_resource type="Script" path="res://script/config/skill_weapon_cfg.gd" id="2_0x7hh"] [ext_resource type="Resource" uid="uid://bqejjllfy03h3" path="res://config/attack_box/box_normal.tres" id="2_rpr7r"] [ext_resource type="Animation" uid="uid://bh5s2t3cbobpp" path="res://resource/skill_animation/hero01_long_air_attack03.tres" id="3_1erk8"] [ext_resource type="Resource" uid="uid://cy3wwalxeyro0" path="res://config/weapon/long.tres" id="5_u3vas"] [resource] script = ExtResource("2_0x7hh") weapon = ExtResource("5_u3vas") action = "attack_light" name = "" skill_animation = ExtResource("3_1erk8") range = 0.0 free_lock = false ignore_push = false attack1 = ExtResource("1_11m12") attack1_box = ExtResource("2_rpr7r") attack1_with_pause_frame = false attack1_with_stop = false attack2_with_pause_frame = false attack2_with_stop = false stance_from = 12 stance_to = 2 break_level = 3 is_charging = false mp_cost = 0 mp_sub_cost = false warn_type = 0 with_stop = false is_lock_x = true refresh_animation = false animation_name = ""