@tool extends Node3D @export var refresh_animation_lib: bool: get: return false set(_value): Util.refresh_animation_lib() @export var clean_animation_lib: bool: get: return false set(_value): Util.clean_animation_lib() @export var refresh_mesh_lib: bool: get: return false set(_value): process_mesh_lib("res://resource/mesh_level") print("done.") @export var refresh_uid: bool: get: return false set(_value): process_dir("res://") print("done.") func process_mesh_lib(dir_name: String) -> void: var dir := DirAccess.open(dir_name) if not dir: print("An error occurred when trying to access the path: ", dir_name) return var path_list: Array[Variant] = [] dir.list_dir_begin() for file_name in dir.get_files(): if file_name.ends_with(".vox"): path_list.append(dir_name + "/" + file_name) Util.refresh_mesh_library(path_list, true) func process_dir(dir_name: String) -> void: var dir := DirAccess.open(dir_name) if dir: dir.list_dir_begin() var file_name: String = dir.get_next() if dir_name.ends_with("/"): dir_name = dir_name.trim_suffix("/") while file_name != "": if dir.current_is_dir(): print("-----" + dir_name + "/" + file_name + " -----") process_dir(dir_name + "/" + file_name) elif file_name.get_extension() in [ "tres", "res" ]: print(dir_name + "/" + file_name) var res := ResourceLoader.load(dir_name + "/" + file_name) ResourceSaver.save(res) file_name = dir.get_next() else: print("An error occurred when trying to access the path: ", dir_name)