extends Node3D #==scene== #character var scene_character: PackedScene = load("res://scene/character/character.tscn") var scene_player: PackedScene = load("res://scene/character/player.tscn") var scene_monster: PackedScene = load("res://scene/character/monster.tscn") var scene_bullet: PackedScene = load("res://scene/character/bullet.tscn") var scene_soul: PackedScene = load("res://scene/character/soul.tscn") #item var scene_pt: PackedScene = load("res://scene/item/pt.tscn") #==material== var material_character: Material = load("res://render/material/character.tres") as Material var material_character_sub: Material = load("res://render/material/character_sub.tres") as Material var material_after_image: Material = load("res://render/material/after_image.tres") as Material #==effect== #hit var particle_hit_blunt_normal: PackedScene = load("res://scene/effect/particle/particle_hit_blunt_normal.tscn") var particle_hit_blunt_mid: PackedScene = load("res://scene/effect/particle/particle_hit_blunt_mid.tscn") var particle_hit_blunt_heavy: PackedScene = load("res://scene/effect/particle/particle_hit_blunt_heavy.tscn") var particle_hit_blunt_block: PackedScene = load("res://scene/effect/particle/particle_hit_blunt_block.tscn") var particle_hit_sharp_normal: PackedScene = load("res://scene/effect/particle/particle_hit_sharp_normal.tscn") var particle_hit_sharp_mid: PackedScene = load("res://scene/effect/particle/particle_hit_sharp_mid.tscn") var particle_hit_sharp_heavy: PackedScene = load("res://scene/effect/particle/particle_hit_sharp_heavy.tscn") var particle_hit_sharp_block: PackedScene = load("res://scene/effect/particle/particle_hit_sharp_block.tscn") var particle_hit_ground: PackedScene = load("res://scene/effect/particle/particle_hit_ground.tscn") #hit_material var particle_material_cloth: PackedScene = load("res://scene/effect/particle/particle_material_cloth.tscn") #collect var particle_pt_collect: PackedScene = load("res://scene/effect/particle/particle_pt_collect.tscn") #warn var particle_warn_normal: PackedScene = load("res://scene/effect/particle/particle_warn_normal.tscn") var particle_warn_mid: PackedScene = load("res://scene/effect/particle/particle_warn_mid.tscn") var particle_warn_heavy: PackedScene = load("res://scene/effect/particle/particle_warn_heavy.tscn") #debug var particle_debug_box: PackedScene = load("res://scene/effect/particle/particle_debug_box.tscn") var particle_debug_cylinder: PackedScene = load("res://scene/effect/particle/particle_debug_cylinder.tscn") #==config== #character var cfg_character_player: CharacterCfg = load("res://config/character/hero01.tres") as CharacterCfg var cfg_character_monster_test0: CharacterCfg = load("res://config/character/monster00.tres") as CharacterCfg var cfg_character_monster_test1: CharacterCfg = load("res://config/character/monster01.tres") as CharacterCfg var cfg_character_monster_test2: CharacterCfg = load("res://config/character/monster02.tres") as CharacterCfg var cfg_character_monster_test3: CharacterCfg = load("res://config/character/monster03.tres") as CharacterCfg #attack var cfg_attack_normal: AttackCfg = load("res://config/attack/sharp_normal_hit.tres") as AttackCfg var cfg_attack_box_normal: AttackCfg = load("res://config/attack_box/circle_normal.tres") as AttackCfg var cfg_attack_rebound: AttackCfg = load("res://config/attack/rebound.tres") as AttackCfg