[gd_scene load_steps=9 format=3 uid="uid://bei75ysjq2pi4"] [ext_resource type="Script" uid="uid://mvwcxqcetiqp" path="res://addons/beehave/nodes/beehave_tree.gd" id="1_7oi2o"] [ext_resource type="Script" uid="uid://dcqq2mursvw5m" path="res://addons/beehave/nodes/decorators/succeeder.gd" id="3_08et5"] [ext_resource type="Script" uid="uid://cugftmuc8v30c" path="res://addons/beehave/nodes/composites/sequence.gd" id="3_i33jf"] [ext_resource type="Script" uid="uid://csd1yh0ruy3yu" path="res://script/ai/action/action_wait_tick.gd" id="3_qy88u"] [ext_resource type="Script" uid="uid://b3ulieg4i8ivy" path="res://script/ai/action/action_check_hit_character.gd" id="6_jq3ry"] [ext_resource type="Script" uid="uid://ddcaceywxwt20" path="res://script/ai/action/action_attack1.gd" id="6_oqib4"] [ext_resource type="Script" uid="uid://bhxaiqao7nkth" path="res://script/ai/action/action_check_hit_wall.gd" id="8_qnf6p"] [ext_resource type="Script" uid="uid://ci3tg5fkdn16f" path="res://script/ai/action/action_destroy.gd" id="11_i4mx4"] [node name="BeehaveTree" type="Node" node_paths=PackedStringArray("blackboard")] script = ExtResource("1_7oi2o") blackboard = NodePath("@Node@25116") [node name="SequenceComposite" type="Node" parent="."] script = ExtResource("3_i33jf") [node name="AlwaysSucceedDecorator" type="Node" parent="SequenceComposite"] script = ExtResource("3_08et5") metadata/_custom_type_script = ExtResource("3_08et5") [node name="保持攻击" type="Node" parent="SequenceComposite/AlwaysSucceedDecorator"] script = ExtResource("3_i33jf") [node name="ActionWaitTick" type="Node" parent="SequenceComposite/AlwaysSucceedDecorator/保持攻击"] script = ExtResource("3_qy88u") metadata/_custom_type_script = ExtResource("3_qy88u") [node name="ActionAttack1" type="Node" parent="SequenceComposite/AlwaysSucceedDecorator/保持攻击"] script = ExtResource("6_oqib4") [node name="AlwaysSucceedDecorator2" type="Node" parent="SequenceComposite"] script = ExtResource("3_08et5") metadata/_custom_type_script = ExtResource("3_08et5") [node name="检测命中角色并销毁" type="Node" parent="SequenceComposite/AlwaysSucceedDecorator2"] script = ExtResource("3_i33jf") [node name="ActionCheckHitCharacter" type="Node" parent="SequenceComposite/AlwaysSucceedDecorator2/检测命中角色并销毁"] script = ExtResource("6_jq3ry") metadata/_custom_type_script = ExtResource("6_jq3ry") [node name="ActionDestroy" type="Node" parent="SequenceComposite/AlwaysSucceedDecorator2/检测命中角色并销毁"] script = ExtResource("11_i4mx4") [node name="AlwaysSucceedDecorator3" type="Node" parent="SequenceComposite"] script = ExtResource("3_08et5") metadata/_custom_type_script = ExtResource("3_08et5") [node name="检测命中墙壁并销毁" type="Node" parent="SequenceComposite/AlwaysSucceedDecorator3"] script = ExtResource("3_i33jf") [node name="ActionCheckHitWall" type="Node" parent="SequenceComposite/AlwaysSucceedDecorator3/检测命中墙壁并销毁"] script = ExtResource("8_qnf6p") metadata/_custom_type_script = ExtResource("8_qnf6p") [node name="ActionDestroy" type="Node" parent="SequenceComposite/AlwaysSucceedDecorator3/检测命中墙壁并销毁"] script = ExtResource("11_i4mx4")