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path="res://script/editor_tool/editor_tool.gd" id="5_n3qhi"] [ext_resource type="PackedScene" uid="uid://cc525u8auypjf" path="res://scene/ui/profile_screen.tscn" id="6_u1fxn"] [ext_resource type="PackedScene" uid="uid://126wph4owvoy" path="res://scene/ui/hud_screen.tscn" id="7_gx646"] [ext_resource type="Script" path="res://script/manager/ui_manager.gd" id="7_wa6ef"] [ext_resource type="Script" path="res://script/manager/effect_manager.gd" id="8_0jv87"] [ext_resource type="PackedScene" uid="uid://b78dbmcsioaa4" path="res://scene/ui/status_screen.tscn" id="9_bki0o"] [ext_resource type="PackedScene" uid="uid://0uonhojhfgi" path="res://scene/ui/menu_screen.tscn" id="10_sky2n"] [ext_resource type="Script" path="res://script/manager/ai_manager.gd" id="11_fm4d1"] [ext_resource type="Script" path="res://script/manager/input_manager.gd" id="12_vfqm4"] [ext_resource type="Script" path="res://script/manager/item_manager.gd" id="12_xwufn"] [ext_resource type="Script" path="res://script/character/status.gd" id="18_nr8sb"] [ext_resource type="SpriteFrames" uid="uid://2cb8lknel0ih" path="res://resource/animation/character/basic_move.aseprite" id="20_4ni1a"] [ext_resource type="SpriteFrames" uid="uid://cajgs8smbkjan" path="res://resource/animation/character/hero01_fist_skill01.aseprite" id="21_wpe47"] [ext_resource type="AnimationLibrary" uid="uid://croik07a1qko5" path="res://resource/skill_animation_library/animation_library.tres" id="22_qyapv"] [ext_resource type="Script" path="res://script/character/skill.gd" id="23_783eu"] [ext_resource type="Script" path="res://script/character/move.gd" id="25_d520l"] [ext_resource type="Script" path="res://script/character/buff.gd" id="26_so4j2"] [ext_resource type="Script" path="res://script/character/battle.gd" id="27_c52fc"] [ext_resource type="PackedScene" uid="uid://cq03usrdvv43o" path="res://scene/effect/readiness/readiness_lock.tscn" id="27_q02rc"] [ext_resource type="Script" path="res://script/character/effect.gd" id="28_q4xrm"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_b4sw2"] shader = ExtResource("2_iwyj8") shader_parameter/shift_strength = 0.0 shader_parameter/blur_strength = 0.0 shader_parameter/speed_line_strength = 0.0 shader_parameter/vignette_alpha = 0.347 shader_parameter/vignette_inner = 0.633 shader_parameter/vignette_outer = 1.339 shader_parameter/speed_line_tex1 = ExtResource("3_7ve12") shader_parameter/speed_line_tex2 = ExtResource("4_l4kqm") shader_parameter/speed_line_tex3 = ExtResource("5_id75t") [sub_resource type="Curve" id="Curve_f8hvs"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.501961, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 3 [sub_resource type="Animation" id="Animation_dbjx6"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Status:break_level") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [0] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Status:is_speed_y_freeze") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/2/type = "position_3d" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("%Throw") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = PackedFloat32Array(0, 1, 0, 0, 0) tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("%Throw:animation") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [&"idle_loop"] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("%Throw:frame") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [0] } tracks/5/type = "value" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("Status:speed_up_rate") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [-1.0] } tracks/6/type = "value" tracks/6/imported = false tracks/6/enabled = true tracks/6/path = NodePath("%Status:skill_move_stop") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/7/type = "value" tracks/7/imported = false tracks/7/enabled = true tracks/7/path = NodePath("Status:skill_move_speed") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/8/type = "value" tracks/8/imported = false tracks/8/enabled = true tracks/8/path = NodePath("%Status:stance") tracks/8/interp = 1 tracks/8/loop_wrap = true tracks/8/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [0] } tracks/9/type = "value" tracks/9/imported = false tracks/9/enabled = true tracks/9/path = NodePath("Status:skill_float_speed") tracks/9/interp = 1 tracks/9/loop_wrap = true tracks/9/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/10/type = "value" tracks/10/imported = false tracks/10/enabled = true tracks/10/path = NodePath("%Status:skill_float_speed") tracks/10/interp = 1 tracks/10/loop_wrap = true tracks/10/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_avnjy"] _data = { "RESET": SubResource("Animation_dbjx6") } [sub_resource type="Curve" id="Curve_4bqub"] max_value = 6.0 _data = [Vector2(0, 6), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 2 [node name="Root" type="Node3D"] [node name="GameManager" type="Node3D" parent="."] script = ExtResource("1_q2t80") [node name="Stage" type="SubViewportContainer" parent="GameManager"] texture_filter = 2 material = SubResource("ShaderMaterial_b4sw2") offset_right = 640.0 offset_bottom = 360.0 scale = Vector2(1, 1.414) size_flags_stretch_ratio = 0.0 stretch = true script = ExtResource("2_lxgiw") [node name="SubViewport" type="SubViewport" parent="GameManager/Stage"] handle_input_locally = false positional_shadow_atlas_16_bits = false size = Vector2i(640, 360) render_target_update_mode = 4 [node name="LevelManager" type="Node3D" parent="GameManager/Stage/SubViewport"] script = ExtResource("2_ewhkj") [node name="CameraManager" type="Camera3D" parent="GameManager/Stage/SubViewport"] transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 4.01178, 2.85449) projection = 1 current = true size = 7.2 frustum_offset = Vector2(2, 0) near = 0.1 far = 100.0 script = ExtResource("4_yqiun") global_effect_curve = SubResource("Curve_f8hvs") [node name="CharacterManager" type="Node3D" parent="GameManager/Stage/SubViewport"] script = ExtResource("4_oonkb") [node name="EffectManager" type="Node3D" parent="GameManager/Stage/SubViewport"] script = ExtResource("8_0jv87") [node name="AIManager" type="Node3D" parent="GameManager/Stage/SubViewport"] script = ExtResource("11_fm4d1") [node name="ItemManager" type="Node3D" parent="GameManager/Stage/SubViewport"] script = ExtResource("12_xwufn") [node name="UIManager" type="Node3D" parent="GameManager"] process_mode = 3 script = ExtResource("7_wa6ef") [node name="HudScreen" parent="GameManager/UIManager" instance=ExtResource("7_gx646")] visible = false [node name="StatusScreen" parent="GameManager/UIManager" instance=ExtResource("9_bki0o")] visible = false [node name="MenuScreen" parent="GameManager/UIManager" instance=ExtResource("10_sky2n")] visible = false [node name="ProfileScreen" parent="GameManager/UIManager" instance=ExtResource("6_u1fxn")] [node name="InputManager" type="Node3D" parent="GameManager"] process_mode = 3 script = ExtResource("12_vfqm4") [node name="EditorTool" type="Node3D" parent="."] script = ExtResource("5_n3qhi") [node name="Character" type="Node3D" parent="EditorTool"] [node name="Status" type="Node3D" parent="EditorTool/Character"] unique_name_in_owner = true script = ExtResource("18_nr8sb") speed_up_rate = -1.0 [node name="View" type="AnimatedSprite3D" parent="EditorTool/Character"] unique_name_in_owner = true transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.376646, 0) layers = 524288 lod_bias = 0.001 gi_mode = 0 pixel_size = 0.02 double_sided = false alpha_cut = 2 texture_filter = 0 sprite_frames = ExtResource("21_wpe47") animation = &"fist_air_skill01" frame = 8 [node name="Throw" type="AnimatedSprite3D" parent="EditorTool/Character"] unique_name_in_owner = true transform = Transform3D(1, 0, 0, 0, 1, -1.50996e-07, 0, 1.50996e-07, 1, 0, 0, 0) pixel_size = 0.02 sprite_frames = ExtResource("20_4ni1a") animation = &"idle_loop" [node name="Skill" type="AnimationPlayer" parent="EditorTool/Character"] unique_name_in_owner = true libraries = { "": SubResource("AnimationLibrary_avnjy"), "animation_library": ExtResource("22_qyapv") } script = ExtResource("23_783eu") [node name="Battle" type="Node3D" parent="EditorTool/Character"] unique_name_in_owner = true script = ExtResource("27_c52fc") hit_back_limit_curve = SubResource("Curve_4bqub") [node name="Effect" type="Node3D" parent="EditorTool/Character"] unique_name_in_owner = true script = ExtResource("28_q4xrm") [node name="Lock" parent="EditorTool/Character/Effect" instance=ExtResource("27_q02rc")] visible = false [node name="Move" type="Node3D" parent="EditorTool/Character"] unique_name_in_owner = true script = ExtResource("25_d520l") [node name="Buff" type="Node3D" parent="EditorTool/Character"] unique_name_in_owner = true script = ExtResource("26_so4j2") [connection signal="item_rect_changed" from="GameManager/Stage" to="GameManager/Stage" method="_on_item_rect_changed"] [connection signal="animation_finished" from="EditorTool/Character/Skill" to="EditorTool/Character/Skill" method="_on_animation_finished"]