extends Node3D func _ready(): MetSys.set_save_data() Global.level_mgr.init() Global.character_mgr.create_character(ResourceManager.cfg_character_player,Enum.ETeam.Player,Vector3(5,0,5)) Global.character_mgr.create_character(ResourceManager.cfg_character_monster_test,Enum.ETeam.Monster,Vector3(5.5,0,5)) func _process(delta): pass