extends Node3D #==scene== var scene_player = load("res://scene/character/player.tscn") var scene_monster = load("res://scene/character/monster.tscn") var scene_bullet = load("res://scene/character/bullet.tscn") #==material== var material_character = load("res://render/material/character.tres") var material_character_sub = load("res://render/material/character_sub.tres") #==effect== var particle_hit_sharp = load("res://scene/effect/particle/particle_hit_sharp.tscn") var particle_hit_blunt = load("res://scene/effect/particle/particle_hit_blunt.tscn") #==config== #character var cfg_character_player = load("res://config/character/hero01.tres") var cfg_character_monster_test = load("res://config/character/monster02.tres") #attack var cfg_attack_normal = load("res://config/attack/normal_hit.tres") var cfg_attack_rebound = load("res://config/attack/rebound.tres")