[gd_resource type="Resource" script_class="PlayerSkillCfg" load_steps=7 format=3 uid="uid://b6x3jdiqtum6"] [ext_resource type="Resource" uid="uid://bsqk3q6mccllg" path="res://config/attack/normal_hit.tres" id="1_6ven2"] [ext_resource type="Script" path="res://script/config/player_skill_cfg.gd" id="1_gik08"] [ext_resource type="Animation" uid="uid://daopmieibx3b7" path="res://resource/skill_animation/hero01_long_attack01.tres" id="2_6nbpq"] [ext_resource type="PackedScene" uid="uid://b2h4pcmlii7dg" path="res://scene/effect/particle/particle_slash_normal.tscn" id="2_f3mmj"] [ext_resource type="Resource" uid="uid://cy3wwalxeyro0" path="res://config/weapon/long.tres" id="4_id85o"] [ext_resource type="SpriteFrames" uid="uid://cndpnxtdh37ii" path="res://resource/animation/character/hero01_short_attack.aseprite" id="5_nk6nw"] [resource] script = ExtResource("1_gik08") weapon = ExtResource("4_id85o") stance_from = 0 stance_to = 1 break_level = 3 action = "attack_light" name = "" skill_animation = ExtResource("2_6nbpq") attack_list = Array[Resource("res://script/config/attack_cfg.gd")]([ExtResource("1_6ven2")]) attack_particle = ExtResource("2_f3mmj") free_lock = false refresh_animation = false sprite_frams = ExtResource("5_nk6nw") animation_name = "short_attack01"