[gd_resource type="Resource" script_class="PlayerSkillCfg" load_steps=7 format=3 uid="uid://bex4a43t6ettj"] [ext_resource type="Resource" uid="uid://bsqk3q6mccllg" path="res://config/attack/normal_hit.tres" id="1_5om0v"] [ext_resource type="PackedScene" uid="uid://b2h4pcmlii7dg" path="res://scene/effect/particle/particle_slash_normal.tscn" id="2_dp0ac"] [ext_resource type="Script" path="res://script/config/player_skill_cfg.gd" id="3_8rsme"] [ext_resource type="Animation" uid="uid://bdyjvq185tdk6" path="res://resource/skill_animation/hero01_short_attack03.tres" id="4_7ws6s"] [ext_resource type="SpriteFrames" uid="uid://cndpnxtdh37ii" path="res://resource/animation/character/hero01_short_attack.aseprite" id="5_40215"] [ext_resource type="Resource" uid="uid://pnhii1a83axg" path="res://config/weapon/short.tres" id="6_pclwt"] [resource] script = ExtResource("3_8rsme") weapon = ExtResource("6_pclwt") stance_from = 2 stance_to = 3 break_level = 3 action = "attack_light" name = "" skill_animation = ExtResource("4_7ws6s") attack_list = Array[Resource("res://script/config/attack_cfg.gd")]([ExtResource("1_5om0v")]) attack_particle = ExtResource("2_dp0ac") free_lock = false refresh_animation = false sprite_frams = ExtResource("5_40215") animation_name = "short_attack03"