@tool extends Node3D @export var refresh_animation_lib : bool : get: return false set(_value): Util.refresh_animation_lib() @export var refresh_uid : bool : get: return false set(_value): process_dir("res://") print("done.") func process_dir(dir_name: String) -> void: var dir := DirAccess.open(dir_name) if dir: dir.list_dir_begin() var file_name = dir.get_next() if dir_name.ends_with("/"): dir_name = dir_name.trim_suffix("/") while file_name != "": if dir.current_is_dir(): print("-----" + dir_name + "/" + file_name + " -----") process_dir(dir_name + "/" + file_name) elif file_name.get_extension() in [ "tres", "res" ]: print(dir_name + "/" + file_name) var res := ResourceLoader.load(dir_name + "/" + file_name) ResourceSaver.save(res) file_name = dir.get_next() else: print("An error occurred when trying to access the path: ", dir_name)