[gd_scene load_steps=36 format=3 uid="uid://bep28rw64nd7q"] [ext_resource type="Script" path="res://script/effect/particle.gd" id="1_vgayn"] [ext_resource type="Shader" path="res://render/shader/particle.gdshader" id="2_g5eyu"] [ext_resource type="Texture2D" uid="uid://bqqa04cq6brul" path="res://render/texture/particle/shape/flare6.png" id="3_da2in"] [ext_resource type="Texture2D" uid="uid://bslhqlcg8cw2l" path="res://render/texture/particle/shape/flare3.png" id="4_pgf8e"] [ext_resource type="Texture2D" uid="uid://colhtjt8jon3v" path="res://render/texture/particle/shape/smoke.png" id="5_ckbu8"] [ext_resource type="Shader" path="res://render/shader/trail.gdshader" id="6_r5wlh"] [ext_resource type="Texture2D" uid="uid://dg6i5l05y3vww" path="res://render/texture/particle/gradient/gradient2.png" id="7_de557"] [ext_resource type="Texture2D" uid="uid://b0bmvub81xvmf" path="res://render/texture/particle/shape/glow.png" id="7_ej28x"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_dkmkb"] render_priority = 0 shader = ExtResource("2_g5eyu") shader_parameter/tex_main = ExtResource("3_da2in") [sub_resource type="Curve" id="Curve_bsejh"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.187692, 0.398295), -1.20613, -1.20613, 0, 0, Vector2(1, 0), 0.0806379, 0.0, 0, 0] point_count = 3 [sub_resource type="CurveTexture" id="CurveTexture_xe31d"] curve = SubResource("Curve_bsejh") [sub_resource type="Gradient" id="Gradient_sywkr"] offsets = PackedFloat32Array(0, 0.20202, 1) colors = PackedColorArray(1, 1, 1, 1, 0.937017, 0.527629, 0.107744, 1, 0.929412, 0.470588, 0, 1) [sub_resource type="GradientTexture1D" id="GradientTexture1D_4ugxc"] gradient = SubResource("Gradient_sywkr") [sub_resource type="Curve" id="Curve_jfe5q"] max_value = 2.0 _data = [Vector2(0, 0.758242), 0.0, 2.00769, 0, 0, Vector2(0.0394089, 1.08791), 0.0, 0.0, 0, 0, Vector2(1, 2), 0.0, 0.0, 0, 0] point_count = 3 [sub_resource type="CurveTexture" id="CurveTexture_6yrf4"] curve = SubResource("Curve_jfe5q") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_wem0i"] particle_flag_disable_z = true angle_min = 1.07288e-05 angle_max = 720.0 gravity = Vector3(0, 0, 0) scale_curve = SubResource("CurveTexture_6yrf4") color_ramp = SubResource("GradientTexture1D_4ugxc") alpha_curve = SubResource("CurveTexture_xe31d") [sub_resource type="QuadMesh" id="QuadMesh_0j7av"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_i0f24"] render_priority = 0 shader = ExtResource("2_g5eyu") shader_parameter/tex_main = ExtResource("4_pgf8e") [sub_resource type="Curve" id="Curve_jeyum"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_y5usl"] curve = SubResource("Curve_jeyum") [sub_resource type="Curve" id="Curve_wswcr"] max_value = 2.0 _data = [Vector2(0, 1.00244), 0.0, 1.4, 0, 0, Vector2(1, 2), 0.0, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_p7m8e"] curve = SubResource("Curve_wswcr") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_vnhmx"] particle_flag_disable_z = true angle_min = 1.07288e-05 angle_max = 720.0 gravity = Vector3(0, 0, 0) scale_curve = SubResource("CurveTexture_p7m8e") alpha_curve = SubResource("CurveTexture_y5usl") [sub_resource type="ShaderMaterial" id="ShaderMaterial_vkw8i"] render_priority = 0 shader = ExtResource("2_g5eyu") shader_parameter/tex_main = ExtResource("5_ckbu8") [sub_resource type="Curve" id="Curve_didyq"] _data = [Vector2(0, 0.32967), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_3pi6l"] curve = SubResource("Curve_didyq") [sub_resource type="Curve" id="Curve_6dnuy"] max_value = 4.0 _data = [Vector2(0, 1.75824), 0.0, 0.0, 0, 0, Vector2(1, 2.76923), 0.0, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_skg43"] curve = SubResource("Curve_6dnuy") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_gjwvd"] particle_flag_disable_z = true angle_min = 1.07288e-05 angle_max = 720.0 velocity_pivot = Vector3(0, 0, 1) spread = 180.0 initial_velocity_max = 0.2 gravity = Vector3(0, 0, 0) scale_curve = SubResource("CurveTexture_skg43") color = Color(0.521569, 0.509804, 0.501961, 1) alpha_curve = SubResource("CurveTexture_3pi6l") [sub_resource type="QuadMesh" id="QuadMesh_0kefl"] [sub_resource type="Curve" id="Curve_axcwu"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_wpjie"] curve = SubResource("Curve_axcwu") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_5lomq"] spread = 180.0 initial_velocity_min = 4.0 initial_velocity_max = 5.0 alpha_curve = SubResource("CurveTexture_wpjie") [sub_resource type="ShaderMaterial" id="ShaderMaterial_hrjt4"] render_priority = 0 shader = ExtResource("6_r5wlh") shader_parameter/tex_main = ExtResource("7_ej28x") shader_parameter/tex_gradient = ExtResource("7_de557") [sub_resource type="RibbonTrailMesh" id="RibbonTrailMesh_urftu"] material = SubResource("ShaderMaterial_hrjt4") size = 0.1 [node name="Particle" type="Node3D"] script = ExtResource("1_vgayn") [node name="Slash" type="GPUParticles3D" parent="."] layers = 512 material_override = SubResource("ShaderMaterial_dkmkb") cast_shadow = 0 emitting = false amount = 1 lifetime = 0.15 one_shot = true fixed_fps = 60 local_coords = true process_material = SubResource("ParticleProcessMaterial_wem0i") draw_pass_1 = SubResource("QuadMesh_0j7av") [node name="Slash2" type="GPUParticles3D" parent="."] layers = 512 material_override = SubResource("ShaderMaterial_i0f24") cast_shadow = 0 emitting = false amount = 1 lifetime = 0.15 one_shot = true fixed_fps = 60 local_coords = true process_material = SubResource("ParticleProcessMaterial_vnhmx") draw_pass_1 = SubResource("QuadMesh_0j7av") [node name="Smoke" type="GPUParticles3D" parent="."] visible = false layers = 512 material_override = SubResource("ShaderMaterial_vkw8i") cast_shadow = 0 emitting = false amount = 2 one_shot = true explosiveness = 1.0 local_coords = true process_material = SubResource("ParticleProcessMaterial_gjwvd") draw_pass_1 = SubResource("QuadMesh_0kefl") [node name="Flare" type="GPUParticles3D" parent="."] visible = false emitting = false lifetime = 0.3 one_shot = true explosiveness = 1.0 trail_enabled = true trail_lifetime = 0.1 process_material = SubResource("ParticleProcessMaterial_5lomq") draw_pass_1 = SubResource("RibbonTrailMesh_urftu")