[gd_scene load_steps=11 format=3 uid="uid://j8xmabthl02j"] [ext_resource type="Script" path="res://script/effect/particle.gd" id="1_jbaqi"] [ext_resource type="Shader" path="res://render/shader/particle.gdshader" id="2_pfsoq"] [ext_resource type="Texture2D" uid="uid://b0bmvub81xvmf" path="res://render/texture/particle/shape/glow.png" id="7_envuu"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_cr7ha"] render_priority = 0 shader = ExtResource("2_pfsoq") shader_parameter/tex_main = ExtResource("7_envuu") [sub_resource type="Curve" id="Curve_5nupr"] _data = [Vector2(0, 0.461538), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_m4lq2"] curve = SubResource("Curve_5nupr") [sub_resource type="Curve" id="Curve_6ruxp"] max_value = 2.0 _data = [Vector2(0, 0.615385), 0.0, 1.4, 0, 0, Vector2(1, 2), 0.0, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_aphlc"] curve = SubResource("Curve_6ruxp") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_mkgun"] particle_flag_disable_z = true angle_min = 1.07288e-05 angle_max = 720.0 gravity = Vector3(0, 0, 0) scale_curve = SubResource("CurveTexture_aphlc") alpha_curve = SubResource("CurveTexture_m4lq2") [sub_resource type="QuadMesh" id="QuadMesh_0j7av"] [node name="Particle" type="Node3D"] script = ExtResource("1_jbaqi") is_billboard = true [node name="Slash2" type="GPUParticles3D" parent="."] layers = 512 material_override = SubResource("ShaderMaterial_cr7ha") cast_shadow = 0 emitting = false amount = 1 lifetime = 0.15 one_shot = true fixed_fps = 60 local_coords = true process_material = SubResource("ParticleProcessMaterial_mkgun") draw_pass_1 = SubResource("QuadMesh_0j7av")